class Rooibos::Message::Random
Response from a random command.
Games roll dice. Encryption needs keys. Shuffling needs seeds. All of these call Kernel#rand or Random. But randomness in Update is a side effect: the same model and message would produce different results on each call. Testing would become fragile.
This response carries the random value from the runtime. Update pattern-matches on the envelope to distinguish multiple rolls.
Use it to handle Command.random completions.
Example
case msg in { type: :random, envelope: :roll_die, value: } model.with(roll: value) in { type: :random, envelope: :shuffle_seed, value: } model.with(sort_seed: value) end
Public Instance Methods
Source
# File lib/rooibos/message/random.rb, line 35 def random? true end
Returns true for random responses.