MVU/TEA Implementation Research
Summary
Research on Model-View-Update (MVU) / The Elm Architecture (TEA) implementations across 15+ frameworks and languages, focusing on initialization patterns.
Complete List of MVU/TEA Implementations
1. Elm (Original - JavaScript/Web)
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Language: Elm
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Domain: Web applications
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Init Pattern:
init : () -> (Model, Cmd Msg) -
Takes no arguments (unit type)
-
Returns tuple of
(Model, Cmd Msg) -
The
Modelis the initial state -
The
Cmd Msgis an initial command/effect
2. Bubble Tea (Go/TUI)
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Language: Go
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Domain: Terminal UIs
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Repository: charmbracelet/bubbletea
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Init Pattern:
func (m Model) Init() tea.Cmd -
Method on model struct
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Returns initial command (
tea.Cmd) -
Model itself is initialized before
Init()is called -
Can return
nilif no initial command needed
3. TCA (The Composable Architecture) (Swift)
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Language: Swift
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Domain: iOS/macOS apps
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Repository: pointfreeco/swift-composable-architecture
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Init Pattern:
Store(initialState: State, reducer:) -
Initial state passed to Store constructor
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Reducers handle all state transitions
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Heavy use of property wrappers for integration with SwiftUI
4. Flutter Bloc (Dart/Flutter)
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Language: Dart
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Domain: Mobile (iOS/Android), Web, Desktop
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Init Pattern: Constructor-based
dart class MyBloc extends Bloc<Event, State> { MyBloc() : super(InitialState()) { ... } } -
Initial state passed to
super()in constructor -
Can dispatch events in constructor for async initialization
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Often uses separate
Initialstate class
5. Android MVI (Kotlin/Android)
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Language: Kotlin
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Domain: Android apps
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Init Pattern: ViewModel with StateFlow
kotlin private val _state = MutableStateFlow(UiState.initial()) val state: StateFlow<UiState> = _state -
Initial state typically from a factory method or default constructor
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ViewModel initializes
StateFlowwith initial state -
Intents sent to ViewModel via Channel or SharedFlow
6. Redux (JavaScript/React)
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Language: JavaScript/TypeScript
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Domain: Web (primarily React, but library-agnostic)
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Init Pattern: Reducer default state
javascript // Redux Toolkit const slice = createSlice({ name: 'counter', initialState: { value: 0 }, reducers: { ... } }) -
Initial state defined in slice or as reducer default parameter
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Not strictly MVU (no built-in effects), but similar
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Redux Thunk/Saga add effect handling
7. Iced (Rust/GUI)
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Language: Rust
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Domain: Cross-platform GUI
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Init Pattern:
Application::new()trait methodrust impl Application for MyApp { fn new(_flags: Flags) -> (Self, Command<Message>) { (initial_state, initial_command) } } -
Returns tuple
(State, Command) -
Accepts
flagsparameter for runtime context -
NOTABLE: Flags pattern allows parameterization!
8. Elmish (F#/Fable)
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Language: F#
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Domain: Web (compiles to JavaScript via Fable)
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Init Pattern:
init : unit -> Model * Cmd<Msg> -
F# implementation of Elm Architecture
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Returns tuple of Model and Cmd
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Often used with React for rendering
9. Hyperapp (JavaScript/Web)
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Language: JavaScript
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Domain: Web
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Init Pattern:
javascript app({ init: initialState, // or [state, ...effects] view: ..., node: ... }) -
Can be plain object for state only
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Can be array
[state, ...effects]to run effects on startup -
Very lightweight (1KB)
10. Meiosis (JavaScript/Web)
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Language: JavaScript
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Domain: Web (view-library agnostic)
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Init Pattern:
javascript meiosis.run({ initialModel: { ... }, renderer: ..., rootComponent: ... }) -
Emphasizes plain functions and objects
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Works with Flyd or Mithril Stream
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Very flexible, minimal abstraction
11. SAM Pattern (JavaScript)
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Language: JavaScript
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Domain: Web
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Init Pattern: State predicate initializes state machine
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Based on TLA+ (Temporal Logic of Actions)
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Model holds data, State is representation
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Init is a state predicate for initial conditions
12. Fabulous (F#/MAUI)
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Language: F#
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Domain: Mobile (via .NET MAUI)
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Init Pattern: MVU pattern for F#
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Similar to Elmish
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init : unit -> Model * Cmd<Msg>
13. BlazorMVU (.NET/Blazor)
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Language: C#
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Domain: Web (Blazor)
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Init Pattern: Inspired by Elm and F# MVU
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Brings MVU to C# ecosystem
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Initial state typically in component initialization
14. MauiReactor (.NET/MAUI)
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Language: C#
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Domain: Cross-platform mobile/desktop
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Init Pattern: MVU for .NET MAUI
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State-driven UI updates
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Functional approach to MAUI development
15. MVUX (.NET)
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Language: C#
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Domain: Cross-platform (Uno Platform)
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Init Pattern: Model-View-Update eXtended
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Extends MVU with data binding
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Immutable models
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Feed-based reactive updates
16. ngx-mvu (Angular MVU) (TypeScript/Angular)
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Language: TypeScript
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Domain: Web (Angular)
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Init Pattern: Applies Elm Architecture to Angular
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Structured approach to Angular apps
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Similar update/model/view separation
Initialization Patterns Analysis
Pattern 1: Tuple Return (Most Common)
Frameworks: Elm, Bubble Tea, Iced, Elmish, Hyperapp (array variant)
init : Flags -> (Model, Command)
Characteristics: - Returns both initial state AND initial effect/command - Highly composable (can combine child inits) - Flags/context parameter for runtime initialization
Example (Iced - Rust):
fn new(flags: Flags) -> (MyApp, Command<Message>) {
let initial_state = MyApp { count: flags.initial_count };
let initial_cmd = Command::none();
(initial_state, initial_cmd)
}
Pattern 2: Method on Model
Frameworks: Bubble Tea
func (m Model) Init() tea.Cmd {
return fetchDataCmd()
}
Characteristics: - Model constructed first, then Init() called - Only returns command, state already set - Less composable (harder to combine states)
Pattern 3: Constructor/Factory
Frameworks: Flutter Bloc, Android MVI, Redux, TCA
MyBloc() : super(InitialState()) {
// optional: dispatch initial events
}
Characteristics: - Initial state in constructor parameter - Effects/commands dispatched separately (if at all) - OOP-style initialization
Pattern 4: Property/Config Object
Frameworks: Hyperapp, Meiosis
app({
init: { count: 0 }, // or [state, effect1, effect2]
view: ...,
update: ...
})
Characteristics: - Declarative initialization - Can combine state + effects in array format - Very flexible
Key Findings for Rooibos
β Flags/Props Pattern is Proven
Iced (Rust) explicitly uses a flags parameter in new():
fn new(flags: Flags) -> (State, Command) { ... }
This directly supports your proposal for: - Root fragments: Init.(argv:, env:) - Child fragments: Init.(theme: :dark, debug: true)
β Tuple Return (Model, Command) is Standard
Almost all functional MVU implementations return (state, command): - Elm: (Model, Cmd Msg) - Iced: (State, Command<Message>) - Elmish: (Model, Cmd<Msg>) - Hyperapp: [state, ...effects] (array variant)
Your proposal aligns perfectly: Init = ->(flags) { [model, command] }
β DWIM Return Values
Hyperapp allows both: - init: state (no command) - init: [state, cmd1, cmd2] (with effects)
This supports your DWIM proposal:
Init = -> { Model.new(...) } # Just model Init = -> { [Model.new(...), some_cmd] } # With command
β οΈ Composition is Critical
The OOP frameworks (Bloc, MVI, TCA) struggle with composition: - Hard to combine child states in parentβs init - Usually rely on dependency injection or external configuration
Functional MVU frameworks excel here:
-- Elm example
init flags =
let
(childModel1, childCmd1) = Child1.init flags.theme
(childModel2, childCmd2) = Child2.init flags.debug
in
( { child1 = childModel1, child2 = childModel2 }
, Cmd.batch [Cmd.map Child1Msg childCmd1, Cmd.map Child2Msg childCmd2]
)
Your proposal enables this exact pattern in Ruby!
π No Framework Uses Static Constants
CRITICAL: Not a single MVU framework uses a static constant for initial state in the way we currently do with INITIAL or MODEL.
All use one of: 1. Callable with flags (Elm, Iced, Elmish) 2 Method on instance (Bubble Tea) 3. Constructor parameter (Bloc, MVI, TCA) 4. Config property (Hyperapp, Meiosis)
The static constant pattern appears to be unique to our current implementation and is unsupported by the broader MVU ecosystem.
Recommendations
1. Adopt Init Callable with Flags
Most aligned with functional MVU tradition (Elm, Iced, Elmish).
Init = ->(theme: :dark, env: {}) do [Model.new(theme: theme), nil] end
2. Support Tuple Return
Follow Elm/Iced pattern: [model, command]
3. Enable DWIM
Like Hyperapp, support both: - Model.new(...) (no command) - [Model.new(...), cmd] (with command)
4. Fractal Composition Example
From Elm/Iced patterns:
module Dashboard Init = ->(theme: :dark) do stats_model, stats_cmd = StatsPanel::Init.(theme: theme) network_model, network_cmd = NetworkPanel::Init.(theme: theme) model = Model.new(stats: stats_model, network: network_model) command = Command.batch( Rooibos.route(stats_cmd, :stats), Rooibos.route(network_cmd, :network) ) [model, command] end end
5. Runtime Integration
From Iced/Elm patterns:
Rooibos.run( fragment: App, argv: ARGV, env: ENV ) # Internally calls: model, cmd = App::Init.(argv: ARGV, env: ENV)
Conclusion
Your Init callable proposal is strongly validated by existing MVU/TEA implementations:
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β Flags/props for parameterization (Iced, Elm)
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β Tuple return of
(model, command)(Elm, Iced, Elmish) -
β DWIM flexibility (Hyperapp)
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β Composition-first (all functional MVU)
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β Static constants are not used by any major framework
The pattern is battle-tested across 15+ implementations in production systems ranging from web apps to mobile to desktop GUIs.